Soldiers & Tools
This is an overview of the troops and tools that are used in the game. All troops have Food 4 unless indicated otherwise.
Offensive:
Maceman: 38 melee attack, 38 melee defense, 6 ranged defense, 32 looting, 73 movement, 2 Food
Crossbowman: 36 ranged attack, 6 melee defense, 36 ranged defense, 22 looting, 73 movement, 2 Food
Swordsman: 61 melee attack, 5 melee defense, 3 ranged defense, 12 looting, 24 movement, 3 Food
2 handed Swordsman: 109 melee attack, 19 melee defense, 5 ranged defense, 28 looting, 18 movement
Heavy Crossbowman: 92 ranged attack, 15 melee defense, 24 ranged defense, 32 looting, 20 movement
Veteran Maceman: 118 melee attack, 20 melee defense, 6 ranged defense, 32 looting, 22 movement
Veteran Crossbowman: 98 ranged attack, 16 melee defense, 26 ranged defense, 22 looting, 23 movement
Vet. Swordsman: 111 melee attack, 138 melee defense, 72 ranged defense, 29 looting, 28 movement, 6 Food
Defensive:
Armed Citizens/Farmers: 3 attack, 9 melee defense, 9 ranged defense
Spearman: 26 melee attack, 26 melee defense, 8 ranged defense, 14 looting, 75 movement, 2 Food
Bowman: 24 ranged attack, 8 melee defense, 24 ranged defense, 13 looting, 75 movement, 2 Food
Archer: 10 ranged attack, 53 melee defense, 55 ranged defense, 9 looting, 25 movement, 3 Food
Halberdier: 17 melee attack, 135 melee defense, 45 ranged defense, 18 looting, 19 movement
Longbowman: 20 ranged attack, 51 melee defense, 125 ranged defense, 21 looting, 21 movement
Veteran Spearman: 15 melee attack, 142 melee defense, 52 ranged defense, 14 looting, 26 movement
Veteran Bowman: 18 ranged attack, 59 melee defense, 132 ranged defense, 13 looting, 27 movement
Special:
Shadow mace: 38 melee attack, 4 melee defense, 23 ranged defense, 32 looting, 22 movement
Shadow Crossbowman: 39 ranged attack, 20 melee defense, 7 ranged defense, 22 looting, 23 movement
Shadow Rogue: 109 attack, 19 melee defense, 5 ranged defense, 28 looting, 18 movement
Shadow Felon: 92 attack, 15 melee defense, 24 ranged defense, 32 looting, 20 movement
Traveling crossbowman: 135 ranged attack, 22 melee defense, 30 ranged defense, 35 looting, 25 movement
Traveling knight: 146 melee attack, 20 melee defense, 9 ranged defense, 34 looting, 25 movement
Knights of the Kingsguard: 132 melee attack, 18 melee defense, 5 ranged defense, 33 looting, 25 movement
Bowman of the Kingsguard: 121 ranged attack, 14 melee defense, 23 ranged defense, 29 looting, 25 movement
Sentinel of the Kingsguard: 14 attack, 150 melee defense, 59 Ranged defense, 16 looting, 27 movement
Scout of the Kingsguard: 16 attack, 64 melee defense, 139 Ranged defense, 15 looting, 27 movement
Renegade Norseman Warrior: 103 melee attack, 129 melee defense, 41 Ranged defense, 28 looting, 25 movement
Renegade Norseman Bowman: 86 ranged attack, 48 melee defense, 119 Ranged defense, 28 looting, 25 movement
Renegade Saber Warrior: 111 melee attack, 137 melee defense, 48 Ranged defense, 28 looting, 25 movement
Renegade Desert Bowmen: 94 ranged attack, 54 melee defense, 126 Ranged defense, 28 looting, 25 movement
Renegade cultist warrior: 124 melee attack, 144 melee defense, 55 Ranged defense, 28 looting, 25 movement
Renegade Cultist Bowman: 112 ranged attack, 59 melee defense, 135 Ranged defense, 28 looting, 25 movement
Maurauders: 113 melee attack, 18 melee defense, 4 Ranged defense, 70 looting, 30 movement
Pyros: 111 melee attack, 19 melee defense, 4 Ranged defense, 25 looting, 30 movement
Vet Maurauders: 165 melee attack, 18 melee defense, 4 Ranged defense, 105 looting, 32 movement, 5 food
Vet Pyros: 160 melee attack, 19 melee defense, 4 Ranged defense, 31 looting, 32 movement, 5 food
Demon Horror: 185 melee attack, 19 melee defense, 5 Ranged defense, 35 looting, 28 movement, 5 food
Deathly Horror: 162 ranged attack, 15 melee defense, 24 Ranged defense,40 looting,28 movement, 5 food
Thorn King
skeletal warriors: 135 melee defense, 45 ranged defense
skeletal with bow: 51 melee defense, 125 ranged defense
Lowbow Ox - 92 ranged attack, 51 melee defense, 125 ranged defense
Cowberries - 109 melee attack, 135 melee defense, 45 ranged defense
Battle of Berimond
Bear Warrior: 117 melee attack, 139 melee defense, 48 ranged defense, 26 looting, 25 movement
Bear Bowman: 98 ranged attack, 54 melee defense, 129 ranged defense, 26 looting, 25 movement
Nomad Invasion
Lancer: 13 melee attacks, 150 melee defense, 19 ranged defense, 16 loot, 25 movement.
Spear throwers: 14 ranged attack, 20 melee defense, 139 ranged defense, 15 loot, 25 movement
Slingshot: 130 ranged attack, 5 melee defense, 9 ranged defense, 29 loot, 28 movement
Saber cleavers: 139 melee attacks, 6 melee defense, 3 ranged defense, 33 loot, 28 movement.
Khan Guards: 175 melee attacks, 54 melee defense, 50 ranged defense, 32 loot, 28 movement, 5 food.
The Blades Coast
Sail ripper: 92 ranged attack, 51 melee defense, 125 ranged defense, 20 loot
Boarder: 109 melee attack, 125 melee defense, 45 ranged defense, 20 loot
Renegade sail ripper: 144 ranged attack, 8 melee defense, 14 ranged defense, 90 loot, 28 travel, 6 food
Renegade swashbuckler: 166 melee attack, 11 melee defense, 3 ranged defense, 90 loot, 28 travel, 6 food
Everwinter Glacier:
Norseman with ax: 109 melee attack, 135 melee defense, 45 ranged defense, 20 looting, 25 movement
Norseman with bow: 92 ranged attack, 51 melee defense, 125 ranged defense, 20 looting, 25 movement
Wolf Hounds: 75 melee attack, 75 melee defense, 0 ranged defense, 0 looting, 50 movement, 3 Food
Barbarian: 113 melee attack, 9 melee defense, 4 ranged defense, 50 looting, 25 movement
The Burning Sands
Saber warrior: 109 melee attack, 135 melee defense, 45 ranged defense, 20 looting, 25 movement
Desert Bowman: 92 ranged attack, 51 melee defense, 125 ranged defense, 20 looting, 25 movement
Composite bowman: 16 ranged attack, 8 melee defense, 159 ranged defense, 2 loot, 25 movement
Flame bearer: 14 melee attack, 170 melee defense, 5 ranged defense, 3 loot, 25 movement
Fire Peaks
Cultist Fanatic: 109 melee attack, 135 melee defense, 45 ranged defense, 20 looting, 25 movement
Cultist Bowman: 92 ranged attack, 51 melee defense, 125 ranged defense, 20 looting, 25 movement
Dragon claws: 1 attack, 250 melee defense, 180 ranged defense
Dragon fire: 1 attack, 400 melee defense, 470 ranged defense
Tools are used during battle to increase or decrease castle wall and gate protection. There are two types of tools, siege tools and defense tools. Siege tools are used when attacking to reduce gate and wall protection while defense tools are used to increase gate and wall protection when defending a Castle or an Outpost from attack. Siege tools are made with a Siege workshop while defense tools are made with a Defense workshop. Upgrading these workshops unlocks more tools. Tools are made using Resources, coins or Rubies. Tools made from rubies are more effective than those made from resources and are made instantly.
Offensive tools:
Scaling Ladder: -10% Wall protection, 60 movement
Siege Tower: -15% Wall protection, 70 movement
Belfry: -20% wall protection, 75 movement
Battering ram: -10% gate protection, 60 movement
Iron ram: -15% gate protection, 70 movement
Heavy ram: -20% gate protection, 75 movement
Mantlet: -5% ranged defense, 15 movement
Cast Iron Mantlet: -10% ranged defense, 70 movement
Shield wall: -15% ranged defense, 20 movement
Wood bundle: -5% moat protection, 15 movement
Assault bridge: -10% moat protection, 20 movement
Boulders: -15% moat protection, 28 movement
Banner: +1% Glory, 15 movement
War banner: +2% Glory, 20 movement
Loot sack: +15 Loot, 15 movement
Loot cart: +35 Loot, 20 movement
Defensive Tools:
Stone-throwing: +25% Wall protection, 20 movement
Tar Pitch Kettle: +40% Wall protection, 20 movement
Machicolation: +50% Wall protection, 20 movement
Castle gate reinforcement: +35% Gate Protection, 20 movement
Insulating mat: +60% Gate Protection, 20 movement
Portcullis: +75% Gate protection, 20 movement
Flaming arrows: +25% Ranged defense, 20 movement
Bulwark: +50% Ranged defense, 30 movement
Arrow slit: +70% Ranged defense, 20 movement
Sharpened stakes: +35% Moat protection, 20 movement
Swamp Snapper: +80% Moat Protection, 20 movement
Fire Moat: +110% Moat Protection, 20 movement
Dummy ranged soldiers: +10 Bowman on Spy report, 20 movement
Dummy Melee soldiers: +10 Spearman on Spy report, 20 movement
Dummy archers: +15 archers on Spy report, 20 movement
Shadow mercenary:
Shadow ram: -10% Gate protection, 15 movement
Shadow Ladder: -10% Wall protection, 15 movement
Shadow Bundles: -5% Moat protection, 15 movement
Shadow shields: -5% ranged defense, 15 movement
Nomad Invasion:
Bodkin arrowheads: +50% ranged defenders
Lime Powder Bomb: +33% melee defenders
Mock Peasants: -10% ranged defense, 28 movement
Grappling Hooks: -15% wall defense, 28 movement
Turtle Ram:-15% gate defense, 75 movement
War horn: +1 melee power, 28 movement